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ES----

SOA (Scriptable Object Architecture) es un framework que implementa los patrones base de una arquitectura basada en scriptable objects, el objetivo es desarrollar la idea presentada en “Unite Austin 2017 - Architecture of games with scriptable objects” usando los conceptos mencionados en la conferencia.

TextMesh Pro usado en las demos.

*El video mostrado no me pertenece, lo uso como referencia de la estructura del framework.*

Documentación.pdf dentro ES/EN

Funciones:

- Scriptable variables/Reference patron
- Scriptable GameEvents/Listeners
- RuntimeSet/Registers
- Scriptable Enums
- Asset Based Systems/Save system
- Scriptable audio collections
- Scriptable comparators/Reference patron
- Scriptable object pooling


EN----
SOA (Scriptable Object Architecture) is a framework that implements the base patterns for an architecture raised on scriptable objects, the objective is to develop the idea presented in “Unite Austin 2017 - Architecture of games with scriptable objects” using the concepts of the mentioned conference.

TextMesh Pro used on demos.

*I do not own the video shown, I put it as a reference of the framework structure.*

Documentation.pdf inside ES/EN

Functions:
- Scriptable variables/Reference patron
- Scriptable GameEvents/Listeners
- RuntimeSet/Registers
- Scriptable Enums
- Asset Based Systems/Save system
- Scriptable audio collections
- Scriptable comparators/Reference patron
- Scriptable object pooling

StatusIn development
CategoryTool
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorStrange World
Tagsdevelopment, framework, sourcecode, Unity

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Click download now to get access to the following files:

SOA.unitypackage 15 kB

Comments

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Great Job! it realy was so much helpful :D

Fantastic!

Thanks!! :)